|
|
Alive & Undead is a fast paced, side scrolling beat 'em up in old style but with new technology. I was involved in the production at Shortfuse Games during spring 2010, before the game was put on hold. I was a character animator and also did some special effects systems. |
|
|
Jordlingar (Earthlings) was a project in collaberation with the Museum of World Culture in Gothenburg. We created two minigames a week during fall 2009, ending up with a game consisting of 12 finished minigames in total. The game is now part of an exhibition for children age 5-9 and will be running until 2013. I was art director on the project and created all animations. |
|
|
Zombie is not actually a game, but a movie made like it was a game. All assets were produced with the limitations of a game engine in mind, it had an interface and showed off simulated gameplay. With a limited crew we managed to create a feeling of an old silent film where the zombie horde, controlled by the player, overwhelms a small farm. I was both project lead and responsible for a substatial amount of the assets produced in this project. |
|
|
Aether is the name of the second game project at the University. With twice as much time and a larger group than the first time this project indruduced me to working with 3D assets specifically for a 3D engine. The game was finished in 10 weeks and though it only had one truly interesting level it was filled with graphical effects and visual candy. I acted as lead artist and general artist/animator during the project. |
|
|
Pårökt (Stoned) was the first game project at the University of Skövde. Not so much a game project, it was rather an exercise in teamwork. The game was never really finished, but I learned much about working in a team and what that means. All while David the hippie saved the world from the zombie-aliens from outer space. I was primarily a character artist and animator in this project. |